// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*============================================================================= UtilityShaders.cpp: Utility shaders for Windows Media Foundation pipeline. =============================================================================*/ #include "UtilityShaders.h" GAMEPLAYMEDIAENCODER_START // Shader implementations. IMPLEMENT_SHADER_TYPE(,FScreenSwizzlePS, TEXT("/Engine/Private/GameplayMediaEncoderShaders.usf"), TEXT("ScreenSwizzlePS"), SF_Pixel); GAMEPLAYMEDIAENCODER_END