Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimCustomInstanceHelper.cpp
Lina Halper 44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00

19 lines
799 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimCustomInstanceHelper.h"
/////////////////////////////////////////////////////
// FAnimCustomInstanceHelper
/////////////////////////////////////////////////////
bool FAnimCustomInstanceHelper::ShouldCreateCustomInstancePlayer(const USkeletalMeshComponent* SkeletalMeshComponent)
{
const USkeletalMesh* SkeletalMesh = SkeletalMeshComponent->SkeletalMesh;
// create proper anim instance to animate
UAnimInstance* AnimInstance = SkeletalMeshComponent->GetAnimInstance();
return (AnimInstance == nullptr || SkeletalMeshComponent->GetAnimationMode() != EAnimationMode::AnimationBlueprint ||
AnimInstance->GetClass() != SkeletalMeshComponent->AnimClass || !SkeletalMesh->Skeleton->IsCompatible(AnimInstance->CurrentSkeleton));
}