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f643a26a2d00a95aaeda55a4b601dd3522134c4e
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
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max whitehead 609ebfe531 Guard against null bodysetup in AnimNode to fix crash in ChecKRBN engine test.
[FYI] Chris.Caulfield


#ROBOMERGE-SOURCE: CL 12140203 via CL 12140294 via CL 12140313
#ROBOMERGE-BOT: (v659-12123632)

[CL 12140321 by max whitehead in Main branch]
2020-03-11 17:07:16 -04:00
..
Private
Guard against null bodysetup in AnimNode to fix crash in ChecKRBN engine test.
2020-03-11 17:07:16 -04:00
Public
Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
2020-02-14 13:57:22 -05:00
AnimGraphRuntime.Build.cs
Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
2020-01-26 11:33:22 -05:00
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