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UnrealEngineUWP
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f615af570a0f45ef977784937542ff340bf595b1
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
TraceLog
History
Martin Ridgers
6efffa8698
Fixed a warning from static analysis.
...
#jira UE-101874 #rb johan.berg #rnx [CL 14575775 by Martin Ridgers in ue5-main branch]
2020-10-26 10:58:00 -04:00
..
Private
/Trace
Fixed a warning from static analysis.
2020-10-26 10:58:00 -04:00
Public
/Trace
Implementation of Trace's important events. Some events are only traced once. CPU scope names or log format strings for example. Those trace-once events get lost if a user then connects to trace late (or reconnects a second time). To combat that important events are traced to a separate stream internally so that they can be identified, cached off to one side, and resent when a connection is first established.
2020-10-26 03:29:23 -04:00
TraceLog.Build.cs
platform extensions can enable tracelog by default (it can still be overriden in Target.GlobalDefinitions). probably should become a project setting at some point!
2020-02-19 08:07:18 -05:00