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Add check similar to pthread_rw on Mac/Linux to make sure Windows FRWLock is not held when destroyed Fix the one place that we were actually copying a RWLock Introduce a new TDontCopy wrapper that can be used to make a class member an exclusive entity of that class. (Contributed by Steve.Robb) #rnx #rb Steve.Robb [CL 14675525 by danny couture in ue5-main branch]