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This takes the idea behind Braeden's node tracker/ancestor system and makes it a bit more generic, removing the bits of the API that were bound to FAnimNode_Base and allowing easier cross-plugin message dependencies. The idea is that at any scope in the graph update you can add a TScopedGraphMessage with a specified payload (which can just be a node, but can also have state of its own), then further towards the leaves, that message can be detected and acted upon. This changelist includes a re-working of the inter-node communication around inertial blending and cached poses as examples. #rb Braeden.Shosa,Jurre.deBaare #jira none [CL 14640646 by Thomas Sarkanen in ue5-main branch]