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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f615af570a0f45ef977784937542ff340bf595b1
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Executors
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Joakim Lindqvist 701b33939e Updated mac shell scripts for UBT in NetCore, opt in by setting UE_USE_DOTNET=1, note that due to output path differences a lot of tooling will break when enabling it.
#rb ben.marsh

[CL 14641121 by Joakim Lindqvist in ue5-main branch]
2020-11-03 08:46:05 -04:00
..
Experimental
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
Distcc.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
HybridExecutor.cs
Add Thread_UseAllCpuGroups to UnrealBuildTool config to enable UBT to use both CPU groups on high-core systems such as 64-core ThreadRippers.
2020-03-02 15:50:41 -05:00
LocalExecutor.cs
Updated mac shell scripts for UBT in NetCore, opt in by setting UE_USE_DOTNET=1, note that due to output path differences a lot of tooling will break when enabling it.
2020-11-03 08:46:05 -04:00
ParallelExecutor.cs
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
SNDBS.cs
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
XGE.cs
Fix IsHostOnVpn() always returning false.
2020-08-26 11:11:59 -04:00
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