Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/StaticMeshEditor.Build.cs
Louise Rasmussen 909eb96ce6 Static Mesh Asset Editor Style Updates
#rb matt.kuhlenschmidt, lauren.barnes

[CL 14493821 by Louise Rasmussen in ue5-main branch]
2020-10-14 13:29:31 -04:00

64 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class StaticMeshEditor : ModuleRules
{
public StaticMeshEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Kismet",
"EditorWidgets",
"MeshUtilities",
"PropertyEditor",
"MeshReductionInterface",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI",
"EditorFramework",
"UnrealEd",
"TargetPlatform",
"RawMesh",
"PropertyEditor",
"MeshUtilities",
"Json",
"JsonUtilities",
"AdvancedPreviewScene",
"DesktopPlatform",
"DesktopWidgets",
"EditorSubsystem",
"MeshDescription",
"StaticMeshDescription",
"ToolMenus"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure",
"MeshReductionInterface",
}
);
SetupModulePhysicsSupport(Target);
}
}