Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/PropertyEditor.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

83 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PropertyEditor : ModuleRules
{
public PropertyEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"ActorPickerMode",
"SceneDepthPickerMode",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"IntroTutorials"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/PropertyEditor/Private",
"Editor/PropertyEditor/Private/Presentation",
"Editor/PropertyEditor/Private/Presentation/PropertyTable",
"Editor/PropertyEditor/Private/Presentation/PropertyEditor",
"Editor/PropertyEditor/Private/UserInterface",
"Editor/PropertyEditor/Private/UserInterface/PropertyTable",
"Editor/PropertyEditor/Private/UserInterface/PropertyEditor",
"Editor/PropertyEditor/Private/UserInterface/PropertyTree",
"Editor/PropertyEditor/Private/UserInterface/PropertyDetails",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
"AssetRegistry",
"AssetTools",
"ClassViewer",
"StructViewer",
"ContentBrowser",
"ConfigEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"EditorStyle",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorWidgets",
"Documentation",
"RHI",
"ConfigEditor",
"SceneOutliner",
"DesktopPlatform",
"PropertyPath",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"ClassViewer",
"StructViewer",
"ContentBrowser",
"MainFrame",
}
);
}
}