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This takes the framework used for UTypedElementSelectionSet and moves to it a utility base class that other higher-level interfaces can also make use of. This also changes the interface implementations for these systems to be non-UObject types, as the script exposure is handled by the owner object, and this can solve some cyclic parsing issues with UHT (eg, between UnrealEd and LevelEditor). #rb Chris.Gagnon, Brooke.Hubert #rnx [CL 14704895 by Jamie Dale in ue5-main branch]