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f615af570a0f45ef977784937542ff340bf595b1
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis
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Martin Ridgers 889b2d647c Implementation of Trace's important events. Some events are only traced once. CPU scope names or log format strings for example. Those trace-once events get lost if a user then connects to trace late (or reconnects a second time). To combat that important events are traced to a separate stream internally so that they can be identified, cached off to one side, and resent when a connection is first established.
#rb johan.berg
#rnx

[CL 14572080 by Martin Ridgers in ue5-main branch]
2020-10-26 03:29:23 -04:00
..
Private
Implementation of Trace's important events. Some events are only traced once. CPU scope names or log format strings for example. Those trace-once events get lost if a user then connects to trace late (or reconnects a second time). To combat that important events are traced to a separate stream internally so that they can be identified, cached off to one side, and resent when a connection is first established.
2020-10-26 03:29:23 -04:00
Public/Trace
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
2020-06-23 18:40:00 -04:00
TraceAnalysis.Build.cs
Moved ASIO defines to the correct .Build.cs script.
2020-02-07 08:41:38 -05:00
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