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UnrealEngineUWP
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UnrealEngineUWP
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DesktopPlatform
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Joakim Lindqvist
8b4361387b
Removed redundant paths to UBT controlling it in a single place that is aware of our netcore locations. Fixes issues creating new foreign projects.
...
#jira UE-102805 #rb none [CL 14699216 by Joakim Lindqvist in ue5-main branch]
2020-11-10 09:29:23 -04:00
..
Linux
Removed redundant paths to UBT controlling it in a single place that is aware of our netcore locations. Fixes issues creating new foreign projects.
2020-11-10 09:29:23 -04:00
Mac
Removed redundant paths to UBT controlling it in a single place that is aware of our netcore locations. Fixes issues creating new foreign projects.
2020-11-10 09:29:23 -04:00
Windows
Removed redundant paths to UBT controlling it in a single place that is aware of our netcore locations. Fixes issues creating new foreign projects.
2020-11-10 09:29:23 -04:00
DesktopPlatformBase.cpp
Added ini option to control path to UBT as spawned by editor.
2020-11-09 06:59:37 -04:00
DesktopPlatformBase.h
Fix detection of engine modules being out of date.
2020-02-27 11:10:22 -05:00
DesktopPlatformModule.cpp
- Sety an env var in DesktopPlatform so that children processes know it's being run from an unreal process (UE_DesktopUnrealProcess=1)
2020-10-15 16:20:48 -04:00
DesktopPlatformPrivate.h
…
DesktopPlatformStub.h
Another CIS fix.
2020-02-27 16:34:14 -05:00
PlatformInfo.cpp
- Moved File | Package and Cook into Launch menu, which may become the Platforms menu (or similar)
2020-09-14 17:08:13 -04:00
TargetReceipt.cpp
Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
2020-03-30 21:37:35 -04:00