Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeModule.cpp
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

45 lines
1022 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshMergeModule.h"
#include "MeshMergeUtilities.h"
#include "Modules/ModuleManager.h"
#include "MeshMergeEditorExtensions.h"
#include "ToolMenus.h"
class FMeshMergeModule : public IMeshMergeModule
{
public:
virtual const IMeshMergeUtilities& GetUtilities() const override
{
return *dynamic_cast<const IMeshMergeUtilities*>(&Utilities);
}
virtual IMeshMergeUtilities& GetUtilities() override
{
return Utilities;
}
virtual void StartupModule() override
{
UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FMeshMergeModule::RegisterMenus));
}
virtual void ShutdownModule() override
{
UToolMenus::UnRegisterStartupCallback(this);
UToolMenus::UnregisterOwner(this);
}
protected:
FMeshMergeUtilities Utilities;
private:
void RegisterMenus()
{
FToolMenuOwnerScoped OwnerScoped(this);
FMeshMergeEditorExtensions::RegisterMenus();
}
};
IMPLEMENT_MODULE(FMeshMergeModule, MeshMergeUtilities);