Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/AudioCodecEngine.Build.cs

23 lines
429 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioCodecEngine : ModuleRules
{
public AudioCodecEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AudioExtensions",
"SignalProcessing",
// "TargetPlatform"
}
);
}
}
}