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Fix the StringAssetReferences list to be more efficient, don't store duplicate tuples or empty string references Fix it so loading blueprints properly sets ThreadContext.SerializedObject, this broke during the async refactor awhile ago #codereview michael.noland, robert.manuszewski -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2665095 by Ben.Zeigler on 2015/08/21 18:13:36. [CL 2666720 by Ben Zeigler in Main branch]