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UnrealEngineUWP
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ededecb77e3cb29256feceecea00936f82b0772d
UnrealEngineUWP
/
Engine
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Jaroslaw Surowiec
ededecb77e
CrashReporter-Frontend - Workaround for testing existence of external full minidumps
...
[CL 2693755 by Jaroslaw Surowiec in Main branch]
2015-09-16 13:20:42 -04:00
..
Developer
[AUTOMERGE]
2015-09-15 14:37:38 -04:00
Editor
Merging using UE4-Fortnite-To-UE4 @ CL 2685327
2015-09-16 10:22:45 -04:00
Programs
CrashReporter-Frontend - Workaround for testing existence of external full minidumps
2015-09-16 13:20:42 -04:00
Runtime
Merging CL
#2690470
: Change the FVectorFieldUniformParameters structure alignment again to resolve another alignment problem with the FVector/float3 arrays. It isn't clear to me whether this mis-alignment is in our TStaticArray which should be aligning each 12-byte FVector to a 16-byte boundary, or the Metal SL where float3 should be 16-byte aligned, but they demonstrably don't match in ElementalDemo.
2015-09-16 12:24:56 -04:00
ThirdParty
LLVM update for 2015
2015-09-14 21:00:36 -04:00
UE4Client.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
UE4Editor.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Game.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Server.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00