Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintCompilerCppBackend/Private/BlueprintCompilerCppBackendModule.cpp
Maciej Mroz 63eca0da96 UEBP-40 C++ code generation (WIP):
Structs and Enums
Many improvements in BlueprintCompilerCppBackend

[CL 2628742 by Maciej Mroz in Main branch]
2015-07-22 06:25:54 -04:00

36 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "BlueprintCompilerCppBackendModulePrivatePCH.h"
#include "IBlueprintCompilerCppBackendModule.h"
#include "ModuleManager.h"
#include "BlueprintCompilerCppBackend.h"
class FBlueprintCompilerCppBackendModule : public IBlueprintCompilerCppBackendModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual IBlueprintCompilerCppBackend* Create() override;
};
IMPLEMENT_MODULE(FBlueprintCompilerCppBackendModule, BlueprintCompilerCppBackend)
void FBlueprintCompilerCppBackendModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FBlueprintCompilerCppBackendModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
IBlueprintCompilerCppBackend* FBlueprintCompilerCppBackendModule::Create()
{
return new FBlueprintCompilerCppBackend();
}