Files
UnrealEngineUWP/Engine/Shaders/Shared/RaytracingDebugDefinitions.h
xujie chen ef23279586 Debug Visualization: count the number of rays hits per scene primitive
generate heatmap and hit stats info of the top K primitives.

#jira
#rb tiago.costa, Tiantian.Xie, aleksander.netzel

[CL 28109999 by xujie chen in ue5-main branch]
2023-09-21 18:03:08 -04:00

52 lines
2.4 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*================================================================================================
RayTracingDebugDefinitions.ush: used in ray tracing debug shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
#define RAY_TRACING_DEBUG_VIZ_RADIANCE 0
#define RAY_TRACING_DEBUG_VIZ_WORLD_NORMAL 1
#define RAY_TRACING_DEBUG_VIZ_BASE_COLOR 2
#define RAY_TRACING_DEBUG_VIZ_DIFFUSE_COLOR 3
#define RAY_TRACING_DEBUG_VIZ_SPECULAR_COLOR 4
#define RAY_TRACING_DEBUG_VIZ_OPACITY 5
#define RAY_TRACING_DEBUG_VIZ_METALLIC 6
#define RAY_TRACING_DEBUG_VIZ_SPECULAR 7
#define RAY_TRACING_DEBUG_VIZ_ROUGHNESS 8
#define RAY_TRACING_DEBUG_VIZ_IOR 9
#define RAY_TRACING_DEBUG_VIZ_SHADING_MODEL 10
#define RAY_TRACING_DEBUG_VIZ_BLENDING_MODE 11
#define RAY_TRACING_DEBUG_VIZ_LIGHTING_CHANNEL_MASK 12
#define RAY_TRACING_DEBUG_VIZ_CUSTOM_DATA 13
#define RAY_TRACING_DEBUG_VIZ_GBUFFER_AO 14
#define RAY_TRACING_DEBUG_VIZ_INDIRECT_IRRADIANCE 15
#define RAY_TRACING_DEBUG_VIZ_WORLD_POSITION 16
#define RAY_TRACING_DEBUG_VIZ_HITKIND 17
#define RAY_TRACING_DEBUG_VIZ_BARYCENTRICS 18
#define RAY_TRACING_DEBUG_VIZ_PRIMARY_RAYS 19
#define RAY_TRACING_DEBUG_VIZ_WORLD_TANGENT 20
#define RAY_TRACING_DEBUG_VIZ_ANISOTROPY 21
#define RAY_TRACING_DEBUG_VIZ_INSTANCES 22
#define RAY_TRACING_DEBUG_VIZ_PERFORMANCE 23
#define RAY_TRACING_DEBUG_VIZ_TRIANGLES 24
#define RAY_TRACING_DEBUG_VIZ_FAR_FIELD 25
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_NODE 26
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_CLUSTER 27
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_TRIANGLE 28
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_ALL 29
#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_STATISTICS 30
#define RAY_TRACING_DEBUG_VIZ_DYNAMIC_INSTANCES 31
#define RAY_TRACING_DEBUG_VIZ_PROXY_TYPE 32
#define RAY_TRACING_DEBUG_VIZ_PICKER 33
#define RAY_TRACING_DEBUG_VIZ_INSTANCE_OVERLAP 34
#define RAY_TRACING_DEBUG_VIZ_TRIANGLE_HITCOUNT 35
#define RAY_TRACING_DEBUG_VIZ_HITCOUNT_PER_INSTANCE 36
#define RAY_TRACING_DEBUG_PICKER_DOMAIN_TRIANGLE 0
#define RAY_TRACING_DEBUG_PICKER_DOMAIN_INSTANCE 1
#define RAY_TRACING_DEBUG_PICKER_DOMAIN_SEGMENT 2