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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP/Engine/Shaders/Public
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sebastien hillaire e7d7413bd7 Substrate - Fixed volumetric cloud to account for emissive and ambient occlusion.
#rb none
[FYI] charles.derousiers

[CL 28219614 by sebastien hillaire in ue5-main branch]
2023-09-26 05:27:14 -04:00
..
Platform
VulkanRHI: Fix Vulkan bindless and ray tracing shader compilation to work with new UB generation code.
2023-09-22 04:12:24 -04:00
BindlessResources.ush
Reworking UniformBuffer code generation to not use an intermediate struct
2023-09-20 17:33:36 -04:00
DualPixelVectorization.ush
Halfs r.TSR.History.GrandReprojection's memory bandwidth
2022-10-26 19:11:31 -04:00
FP16Math.ush
…
LaneVectorization.ush
Saves VALU in TSR's convolutions arround packing and unpacking LDS
2023-09-21 16:21:18 -04:00
OverloadMacros.ush
Makes min3(), med3(), max3() and fastClamp() first class citizen to speed up TSR convolutions
2023-03-30 09:25:34 -04:00
Platform.ush
Reworking UniformBuffer code generation to not use an intermediate struct
2023-09-20 17:33:36 -04:00
ShaderVersion.ush
Substrate - Fixed volumetric cloud to account for emissive and ambient occlusion.
2023-09-26 05:27:14 -04:00
SubstratePublic.ush
Lof elements that were not renamed yet.
2023-09-01 15:06:19 -04:00
WaveBroadcastIntrinsics.ush
Implements different register layout swapable at compile time to work arround shader compiler bugs
2023-08-25 08:34:14 -04:00
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