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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP
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Engine
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Shaders
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Private
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SparseVolumeTexture
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tim doerries
f373171022
Fix for SparseVolumeTexture upload shader reading past the 2^27 maximum element limit of certain (typed) buffers and reading zero. Fixed by splitting uploads into smaller chunks.
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#rb Sebastien.Hillaire #rnx [CL 26571742 by tim doerries in ue5-main branch]
2023-07-25 09:43:44 -04:00
..
SparseVolumeTextureCommon.ush
Fixed SparseVolumeTextureSamplePageTable() and SparseVolumeTextureLoadPageTable() sometimes loading from the page table at incorrect coordinates when the page table is using a page table offset. Fixed incorrect page table offset in SVT sequences causing parts of the volume to appear cut off at higher mip levels. Fixed empty vdb frames during import causing massive VolumeResolution values in the resulting SVT. Fixed StreamingManager triggering an assert when all voxels of a higher mip level have been stripped away due to occupancy bitmask based compression. It seems that higher mip levels can sometimes be empty despite lower mip levels having valid data. I suspect that this is due to precision issues when averaging 8 small float values and then quantizing them during the mip mapping.
2023-06-23 10:22:59 -04:00
UpdateSparseVolumeTexture.usf
Fix for SparseVolumeTexture upload shader reading past the 2^27 maximum element limit of certain (typed) buffers and reading zero. Fixed by splitting uploads into smaller chunks.
2023-07-25 09:43:44 -04:00
VisualizeSparseVolumeTexture.usf
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