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eca62dcdf1cc174358c786dae34ff4eb65bbb00e
UnrealEngineUWP/Engine
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Joe Kirchoff eca62dcdf1 Horde: Move base RemoteExecution classes to EpicGames.Horde.Common
Fix IoHash Digest size being set to the size of the hash rather than the size of the hashed data

#rb Ben.Marsh
#rnx

[CL 16729492 by Joe Kirchoff in ue5-main branch]
2021-06-21 12:36:14 -04:00
..
Binaries
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Build
Horde: Clear issue nomination when declining issue that is currently assigned
2021-06-21 09:28:12 -04:00
Config
Matinee: Misc cleanup (code comment changes, etc.)
2021-06-17 14:56:54 -04:00
Documentation
Documentation for build tools
2021-06-15 20:54:00 -04:00
Extras
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
Plugins
Add InstanceSceneDataOffset to visible/cached mesh draw commands and propagate
2021-06-21 12:25:46 -04:00
Programs
Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
2021-06-10 10:19:17 -04:00
Shaders
Fix ue5 CIS for the field visualizer
2021-06-21 10:37:06 -04:00
Source
Horde: Move base RemoteExecution classes to EpicGames.Horde.Common
2021-06-21 12:36:14 -04:00
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