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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eca62dcdf1cc174358c786dae34ff4eb65bbb00e
UnrealEngineUWP/Engine/Source
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Joe Kirchoff eca62dcdf1 Horde: Move base RemoteExecution classes to EpicGames.Horde.Common
Fix IoHash Digest size being set to the size of the hash rather than the size of the hashed data

#rb Ben.Marsh
#rnx

[CL 16729492 by Joe Kirchoff in ue5-main branch]
2021-06-21 12:36:14 -04:00
..
Developer
Use AssetRegistry to add writable files to Reconcile cache.
2021-06-21 11:04:24 -04:00
Editor
Use AssetRegistry to add writable files to Reconcile cache.
2021-06-21 11:04:24 -04:00
Programs
Horde: Move base RemoteExecution classes to EpicGames.Horde.Common
2021-06-21 12:36:14 -04:00
Runtime
Add InstanceSceneDataOffset to visible/cached mesh draw commands and propagate
2021-06-21 12:25:46 -04:00
ThirdParty
Fix SDF on switch. Added support for ByteAddressBuffer in hlslcc + switchBackEnd, Recompiled all hlslcc lib flavors
2021-06-18 12:36:00 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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