Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/WebBrowser.Build.cs
Justin Sargent 273cde1704 Merging using UE4-To-UE4-LauncherDev
#platformnotify Josh.Adams

[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00

34 lines
676 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WebBrowser : ModuleRules
{
public WebBrowser(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/WebBrowser/Public");
PrivateIncludePaths.Add("Runtime/WebBrowser/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"RHI",
"InputCore",
"SlateCore",
"Slate",
"CEF3Utils",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64
|| Target.Platform == UnrealTargetPlatform.Win32
|| Target.Platform == UnrealTargetPlatform.Mac)
{
AddThirdPartyPrivateStaticDependencies(Target,
"CEF3"
);
}
}
}