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ec92cfe396395c19d4f72c506edce28fa73774f8
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/Private
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Daniel Lamb 62c9d5a665 Fix for inconsistent crash when requesting shader recompilation via cook on the fly.
UE-16572

[CL 2579114 by Daniel Lamb in Main branch]
2015-06-05 17:58:38 -04:00
..
Shader.cpp
Fix for inconsistent crash when requesting shader recompilation via cook on the fly.
2015-06-05 17:58:38 -04:00
ShaderCache.cpp
In the shader-cache associate logged draw states with a 'streaming key' so that they may be batched and predrawn only when that 'streaming key' is active. This limits predrawing to only those states that are currently relevant. Added comments as to the purpose and operation of the shader-cache for posterity.
2015-04-16 12:46:30 -04:00
ShaderCore.cpp
Further changes from PVS-Studio, submitted without modification, reviewed with owners where I was unsure of the change
2015-04-02 16:31:18 -04:00
ShaderParameters.cpp
…
VertexFactory.cpp
UE4 - pack instance buffers into smaller space, using half4 etc
2015-01-20 09:50:15 -05:00
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