Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheFilesystemBackend.h
Keith Judge ec140de1a6 Fix mismatched derived function declaration.
[CL 2582445 by Keith Judge in Main branch]
2015-06-10 06:05:18 -04:00

28 lines
934 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RuntimeAssetCacheBackend.h"
/**
* File system implementation of runtime asset cache backend.
*/
class FRuntimeAssetCacheFilesystemBackend : public FRuntimeAssetCacheBackend
{
public:
/** FRuntimeAssetCacheBackend interface implementation. */
virtual bool RemoveCacheEntry(FName Bucket, const TCHAR* CacheKey) override;
virtual bool ClearCache() override;
virtual bool ClearCache(FName Bucket) override;
virtual FRuntimeAssetCacheBucket* PreLoadBucket(FName BucketName, int32 BucketSize) override;
protected:
virtual FArchive* CreateReadArchive(FName Bucket, const TCHAR* CacheKey) override;
virtual FArchive* CreateWriteArchive(FName Bucket, const TCHAR* CacheKey) override;
/** End of FRuntimeAssetCacheBackend interface implementation. */
private:
/** File system path to runtime asset cache. */
static const FString PathToRAC;
};