Files
UnrealEngineUWP/Engine/Source/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.Build.cs
Jurre DeBaare 57dc661dba Converted PMC from plugin to module
[CL 2591721 by Jurre DeBaare in Main branch]
2015-06-18 06:21:23 -04:00

25 lines
589 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ProceduralMeshComponent : ModuleRules
{
public ProceduralMeshComponent(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/ProceduralMeshComponent/Public");
PrivateIncludePaths.Add("Runtime/ProceduralMeshComponent/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"ShaderCore",
"RHI"
}
);
}
}