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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ec92cfe396395c19d4f72c506edce28fa73774f8
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public/Serialization
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Robert Manuszewski 13b8c2f953 When queueing new async packages, also look for existing packages in loaded packages to process.
Added UPackage member to FPackageAsync to track both linker and the package.

Made sure async packages get deleted when cancelling async loading

[CL 2590490 by Robert Manuszewski in Main branch]
2015-06-17 14:01:54 -04:00
..
ArchiveUObject.h
Fixing huge streaming time regressions in 4.8. Reduced FN startup time by 8 seconds.
2015-04-23 07:47:56 -04:00
ArchiveUObjectBase.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
AsyncLoading.h
When queueing new async packages, also look for existing packages in loaded packages to process.
2015-06-17 14:01:54 -04:00
AsyncPackage.h
Deprecated FAsyncPackage Type as it was not used by anything.
2015-06-15 14:26:23 -04:00
BulkData.h
custom alignment for bulk data
2015-04-20 13:10:43 -04:00
PropertyLocalizationDataGathering.h
Implemented gathering of text localization data at serialization-saving time for packages, serializing the localization data into the package header, and loading it from the package header without fully loading the package when gathering text from assets.
2015-05-15 17:00:32 -04:00
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