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ec92cfe396395c19d4f72c506edce28fa73774f8
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidAudio/Private
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Robert Jones 7757982c38 UE-17300 Strategy Game crashes during game play on Android device
- Added initial nulling of pointer which was causing the crash

[CL 2593176 by Robert Jones in Main branch]
2015-06-19 03:58:19 -04:00
..
AndroidAudioBuffer.cpp
Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
2015-06-16 11:13:47 -04:00
AndroidAudioDevice.cpp
Asynchronous realtime audio decompression/procedural generation (XAudio2, Mac, Android)
2015-06-05 16:09:35 -04:00
AndroidAudioSource.cpp
UE-17300 Strategy Game crashes during game play on Android device
2015-06-19 03:58:19 -04:00
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