Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/UnrealCEFSubProcessApp.h
Justin Sargent 273cde1704 Merging using UE4-To-UE4-LauncherDev
#platformnotify Josh.Adams

[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00

57 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "AllowWindowsPlatformTypes.h"
#endif
#pragma push_macro("OVERRIDE")
#undef OVERRIDE // cef headers provide their own OVERRIDE macro
#include "include/cef_app.h"
#include "include/wrapper/cef_message_router.h"
#pragma pop_macro("OVERRIDE")
#if PLATFORM_WINDOWS
#include "HideWindowsPlatformTypes.h"
#endif
/**
* Implements CEF App and other Process level interfaces
*/
class FUnrealCEFSubProcessApp
: public CefApp
, public CefRenderProcessHandler
{
public:
/**
* Default Constructor
*/
FUnrealCEFSubProcessApp();
private:
// CefApp methods.
virtual CefRefPtr<CefRenderProcessHandler> GetRenderProcessHandler() override { return this; }
// CefRenderProcessHandler methods:
virtual void OnContextCreated(CefRefPtr<CefBrowser> Browser,
CefRefPtr<CefFrame> Frame,
CefRefPtr<CefV8Context> Context) override;
virtual void OnContextReleased(CefRefPtr<CefBrowser> Browser,
CefRefPtr<CefFrame> Frame,
CefRefPtr<CefV8Context> Context) override;
virtual bool OnProcessMessageReceived(CefRefPtr<CefBrowser> Browser,
CefProcessId SourceProcess,
CefRefPtr<CefProcessMessage> Message) override;
// Routes messages from Javascript to the browser process and back
CefRefPtr<CefMessageRouterRendererSide> MessageRouter;
// Include the default reference counting implementation.
IMPLEMENT_REFCOUNTING(FUnrealCEFSubProcessApp);
};
#endif // WITH_CEF3