Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UnrealLaunchDaemon/Private/LaunchDaemonMessageHandler.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

24 lines
521 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Messaging.h"
#include "LaunchDaemonMessages.h"
class FLaunchDaemonMessageHandler
{
public:
void Init();
void Shutdown();
void Launch(const FString& LaunchURL);
private:
void HandlePingMessage(const FIOSLaunchDaemonPing& Message, const IMessageContextRef& Context);
void HandleLaunchRequest(const FIOSLaunchDaemonLaunchApp& Message, const IMessageContextRef& Context);
FMessageEndpointPtr MessageEndpoint;
FString AppId;
};