Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/AnimGraph.Build.cs
Michael Noland 6a27c42041 Animation: Various improvements to the bone driven controller
- Added support for using a curve to map from input range to output range
- Added compilation warnings when a bone or component still needs to be selected
- Added a customization to hide the range/multipler when using a curve, and gated editing of the range based on bUseRange
- Minor optimization to evaluation speed
- Reorganized the properties into logical groups (Source/Driver, Mapping, Destination/Driven)

[CL 2591125 by Michael Noland in Main branch]
2015-06-17 18:54:05 -04:00

40 lines
721 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraph : ModuleRules
{
public AnimGraph(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/AnimGraph/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"AnimGraphRuntime",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
"UnrealEd",
"GraphEditor",
"PropertyEditor"
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
"GraphEditor",
}
);
}
}