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- Added support for using a curve to map from input range to output range - Added compilation warnings when a bone or component still needs to be selected - Added a customization to hide the range/multipler when using a curve, and gated editing of the range based on bUseRange - Minor optimization to evaluation speed - Reorganized the properties into logical groups (Source/Driver, Mapping, Destination/Driven) [CL 2591125 by Michael Noland in Main branch]
40 lines
721 B
C#
40 lines
721 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class AnimGraph : ModuleRules
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{
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public AnimGraph(TargetInfo Target)
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{
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PrivateIncludePaths.Add("Editor/AnimGraph/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"AnimGraphRuntime",
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"BlueprintGraph",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SlateCore",
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"UnrealEd",
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"GraphEditor",
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"PropertyEditor"
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"UnrealEd",
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"GraphEditor",
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}
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);
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}
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}
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