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UnrealEngineUWP
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ec92cfe396395c19d4f72c506edce28fa73774f8
UnrealEngineUWP
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Engine
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Source
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GameplayDebugger
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Private
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Marc Audy
a916b98145
Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
...
[CL
2584181
by Marc Audy in Main branch]
2015-06-11 10:20:48 -04:00
..
GameplayDebugger.cpp
Fixed Gameplay Debugger for configuration with dedicated server (client-server environment).
2015-06-03 10:16:55 -04:00
GameplayDebuggerPrivate.h
[INTEGRATE] Change 2418971 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/26 14:21:35
2015-01-26 20:24:15 -05:00
GameplayDebuggerSettings.cpp
Added config migration path for newer versions of the engine.
2015-04-20 10:12:55 -04:00
GameplayDebuggingComponent.cpp
Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
2015-06-11 10:20:48 -04:00
GameplayDebuggingControllerComponent.cpp
Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
2015-06-11 10:20:48 -04:00
GameplayDebuggingHUDComponent.cpp
Fortnite dev to main merge up to cl # 2564489
2015-06-02 11:44:27 -04:00
GameplayDebuggingReplicator.cpp
Fixed crash on early shutdown of the editor
2015-06-09 06:57:31 -04:00