Chris Babcock
ec92cfe396
Enable ld.gold on r10e (clang 3.6) and add in arguments for arm64 compiling
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#ue4
#android
#codereview Josh.Adams
[CL 2594343 by Chris Babcock in Main branch]
2015-06-19 16:56:11 -04:00
Martin Mittring
696333079c
fixed UE-17333 Switching to SM4 with LPVs active crashes Editor
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[CL 2594327 by Martin Mittring in Main branch]
2015-06-19 16:52:51 -04:00
Martin Mittring
9e40969c42
added comment
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[CL 2594326 by Martin Mittring in Main branch]
2015-06-19 16:52:44 -04:00
Guillaume Abadie
b623535a2b
Exposes in the TransformPosition material expression the transformations from and to translated world space
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#code_review: Martin.Mittring
[CL 2594314 by Guillaume Abadie in Main branch]
2015-06-19 16:48:07 -04:00
David Ratti
1ffd4d3059
merge automation fix @ CL 2570986
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[CL 2594311 by David Ratti in Main branch]
2015-06-19 16:46:21 -04:00
David Ratti
be2627d694
bookkeeping merge
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[CL 2594291 by David Ratti in Main branch]
2015-06-19 16:42:03 -04:00
Chris Babcock
0e9ba6c049
Virtual joysticks now deal with screen resolution changes properly
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#ue4
#ios
#android
#codereview Peter.Sauerbrei,Nick.Atamas
[CL 2594289 by Chris Babcock in Main branch]
2015-06-19 16:41:02 -04:00
Nick Whiting
6f4516f521
#ue4 Fix for build break because of templated virtual destructor in TOpenGLTexture
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[CL 2594201 by Nick Whiting in Main branch]
2015-06-19 15:58:34 -04:00
Ankit Khare
b81f63fc5e
#html5 serve compressed gz correct when cook on the fly.
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[CL 2594185 by Ankit Khare in Main branch]
2015-06-19 15:53:12 -04:00
Bob Tellez
c66a08ade6
[AUTOMERGE]
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Back out changelist 2593868
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2594145 by Bob.Tellez on 2015/06/19 15:42:28.
[CL 2594148 by Bob Tellez in Main branch]
2015-06-19 15:43:01 -04:00
Bob Tellez
4e7d66ace8
[AUTOMERGE]
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#UE4 No longer attempting to load voice interface on build machines and also no longer warning about voice not being initialized in cases where we intentionally disable it.
#codereview Josh.Markiewicz
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2593868 by Bob.Tellez on 2015/06/19 13:56:21.
[CL 2594098 by Bob Tellez in Main branch]
2015-06-19 15:15:51 -04:00
Justin Sargent
8759e4c253
Removing transient text serialization warning.
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[CL 2593966 by Justin Sargent in Main branch]
2015-06-19 14:32:49 -04:00
Chris Babcock
ad9d272786
Make sure the UE4Game directory created
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#ue-17385
#ue4
#android
#codereview Robert.Jones
[CL 2593948 by Chris Babcock in Main branch]
2015-06-19 14:22:11 -04:00
Justin Sargent
39950a8c41
Merging using UE4-To-UE4-LauncherDev
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[CL 2593947 by Justin Sargent in Main branch]
2015-06-19 14:22:08 -04:00
Marc Audy
73bb54c1d6
Buildwatcher - Fix initialization order
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#codereview Mikolaj.Sieluzycki
[CL 2593931 by Marc Audy in Main branch]
2015-06-19 14:17:08 -04:00
Nick Darnell
174c879c11
Build - Build fixes relating to the removal of the implicit constructor for FLinearColor to FColor.
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[CL 2593915 by Nick Darnell in Main branch]
2015-06-19 14:12:06 -04:00
Paul Fazio
42dcee370f
integrating changelists 2593809 and 2593842 from UE4-Fortnite branch to downgrade Mac temp storage warnings to informational
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#codereview Ben.Marsh Bob.Tellez
[CL 2593908 by Paul Fazio in Main branch]
2015-06-19 14:10:00 -04:00
Jaroslaw Surowiec
af290b0454
Stats - More stats for memory profiling
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[CL 2593905 by Jaroslaw Surowiec in Main branch]
2015-06-19 14:09:20 -04:00
Nick Darnell
f6e266a2be
UMG - Removing Thickness from the line painting function. It wasn't actually hooked up to anything, and there's no support in slate for it currently, only when rendering splines. Will add back once we've added support for it in Slate.
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[CL 2593843 by Nick Darnell in Main branch]
2015-06-19 13:43:57 -04:00
Marcus Wassmer
7447b34a7a
Fix a pthread mutexattr leak.
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#codereview Gil.Gribb,Dmitry.Rekman
[CL 2593829 by Marcus Wassmer in Main branch]
2015-06-19 13:39:00 -04:00
Justin Sargent
e9377b4f03
Merging using UE4-To-UE4-LauncherDev
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[CL 2593804 by Justin Sargent in Main branch]
2015-06-19 13:26:10 -04:00
Nick Darnell
63026b3afe
UMG - UE-17226 - The assignment operator for the FPaintContext wasn't copying the MaxLayerId, painting into layers and not telling slate they exist apparently causes the graphics corruptions seen by several people.
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[CL 2593769 by Nick Darnell in Main branch]
2015-06-19 13:12:20 -04:00
Bob Tellez
19f53485ca
[AUTOMERGE]
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#UE4 Reducing warning spam regarding missing MCP/OSS modules These are expected codepaths in some circumstances.
#codereview Josh.Markiewicz
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2593762 by Bob.Tellez on 2015/06/19 13:09:05.
[CL 2593767 by Bob Tellez in Main branch]
2015-06-19 13:10:49 -04:00
Bob Tellez
ed46cf86ce
[AUTOMERGE]
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#UE4 Fixed a warning about duplicate loc
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2593752 by Bob.Tellez on 2015/06/19 13:05:22.
[CL 2593753 by Bob Tellez in Main branch]
2015-06-19 13:05:37 -04:00
Michael Trepka
43ed941ff7
Changed the order of AudioUnit and AudioToolbox linking in two more places to solve issues with Mac 10.11 SDK
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#codereview Aaron.McLeran
[CL 2593742 by Michael Trepka in Main branch]
2015-06-19 12:57:27 -04:00