Files
UnrealEngineUWP/Engine/Shaders/LPVClear.usf
Martin Mittring ef2256631b updated LightPropagationVolume (from Lionhead Studios)
* reduced order of SH (faster but a bit more blurry)
* DirectionalOcclusion (disabled by default, can be enabled in PostProcessSettings, affects SkyLight and ReflectionEnvironments but not AmbientCube)
* Material BlockGI feature
* Spotlight support
* Uses AsyncCompute on XboxOne as optimization (order is not optimized yet)

[CL 2553823 by Martin Mittring in Main branch]
2015-05-15 18:54:37 -04:00

2.2 KiB