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* reduced order of SH (faster but a bit more blurry) * DirectionalOcclusion (disabled by default, can be enabled in PostProcessSettings, affects SkyLight and ReflectionEnvironments but not AmbientCube) * Material BlockGI feature * Spotlight support * Uses AsyncCompute on XboxOne as optimization (order is not optimized yet) [CL 2553823 by Martin Mittring in Main branch]
2.2 KiB
2.2 KiB