Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenGL/OpenGL.Build.cs
Ankit Khare 374aeb68b1 Remove unecessary code from OpenGL module build.cs file. UBT automatically adds root folder of a module to include paths.
#codereview Robert.Manuszewski

[CL 2305726 by Ankit Khare in Main branch]
2014-09-22 12:54:04 -04:00

26 lines
637 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenGL : ModuleRules
{
public OpenGL(TargetInfo Target)
{
Type = ModuleType.External;
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32))
{
PublicAdditionalLibraries.Add("opengl32.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalFrameworks.Add( new UEBuildFramework( "OpenGL" ) );
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicAdditionalFrameworks.Add( new UEBuildFramework( "OpenGLES" ) );
}
}
}