// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OpenGL : ModuleRules { public OpenGL(TargetInfo Target) { Type = ModuleType.External; if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { PublicAdditionalLibraries.Add("opengl32.lib"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicAdditionalFrameworks.Add( new UEBuildFramework( "OpenGL" ) ); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalFrameworks.Add( new UEBuildFramework( "OpenGLES" ) ); } } }