Files
UnrealEngineUWP/Engine/Source/Runtime/XmlParser/Private/XmlParser.cpp
Mike Fricker 07948b6ba6 Moved XmlParser from 'Developer' to 'Runtime' so it can be used in shipping games
[CL 2110490 by Mike Fricker in Main branch]
2014-06-19 11:22:41 -04:00

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C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "XmlParserPrivatePCH.h"
IMPLEMENT_MODULE( FDefaultModuleImpl, XmlParser );