Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Private/SerializationPrivatePCH.h
Max Preussner 619367728a Serialization: Initial revision of the UStruct serialization framework
[CL 2316688 by Max Preussner in Main branch]
2014-10-01 18:20:53 -04:00

11 lines
225 B
C

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Private dependencies
*****************************************************************************/
#include "Core.h"
#include "CoreUObject.h"