You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
40 lines
1003 B
C#
40 lines
1003 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class Renderer : ModuleRules
|
|
{
|
|
public Renderer(TargetInfo Target)
|
|
{
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
"Runtime/Renderer/Private",
|
|
"Runtime/Renderer/Private/CompositionLighting",
|
|
"Runtime/Renderer/Private/PostProcess",
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.Add("Core");
|
|
|
|
// Renderer module builds faster without unity
|
|
// Non-unity also provides faster iteration
|
|
// Not enabled by default as it might harm full rebuild times without XGE
|
|
//bFasterWithoutUnity = true;
|
|
|
|
MinFilesUsingPrecompiledHeaderOverride = 4;
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Engine",
|
|
"CoreUObject",
|
|
"RenderCore",
|
|
"RHI",
|
|
"ShaderCore"
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.AddRange(new string[] { "HeadMountedDisplay" });
|
|
DynamicallyLoadedModuleNames.AddRange(new string[] { "HeadMountedDisplay" });
|
|
}
|
|
}
|