Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Renderer.Build.cs
2014-03-14 14:13:41 -04:00

40 lines
1003 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Renderer : ModuleRules
{
public Renderer(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Renderer/Private",
"Runtime/Renderer/Private/CompositionLighting",
"Runtime/Renderer/Private/PostProcess",
}
);
PublicDependencyModuleNames.Add("Core");
// Renderer module builds faster without unity
// Non-unity also provides faster iteration
// Not enabled by default as it might harm full rebuild times without XGE
//bFasterWithoutUnity = true;
MinFilesUsingPrecompiledHeaderOverride = 4;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"CoreUObject",
"RenderCore",
"RHI",
"ShaderCore"
}
);
PrivateIncludePathModuleNames.AddRange(new string[] { "HeadMountedDisplay" });
DynamicallyLoadedModuleNames.AddRange(new string[] { "HeadMountedDisplay" });
}
}