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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Public
History
Allan Bentham 4c49ffef1c Rebuild Parameter Collection Instances after new scene is created.
move FXSystem allocation in to FScene constructor.
Fixes TTP 348856

[CL 2323933 by Allan Bentham in Main branch]
2014-10-09 06:46:19 -04:00
..
AtmosphereTextureParameters.h
Moved FMaterialShaderto renderer public so slate can access it.
2014-06-24 14:37:21 -04:00
HdrCustomResolveShaders.h
PC emulation of mobile MSAA works correctly.
2014-08-22 16:25:40 -04:00
MaterialShader.h
Fix linker errors attempting to use FMaterialShader outside of the renderer module
2014-06-26 17:11:58 -04:00
MeshMaterialShader.h
Fix for Mac. Not sure why others compile correctly.
2014-06-24 17:18:15 -04:00
PostProcessParameters.h
removed not needed texture bindings (was needed when we had DX9)
2014-10-01 11:09:15 -04:00
RendererInterface.h
Rebuild Parameter Collection Instances after new scene is created.
2014-10-09 06:46:19 -04:00
SceneRenderTargetParameters.h
Moved FMaterialShaderto renderer public so slate can access it.
2014-06-24 14:37:21 -04:00
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