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UnrealEngineUWP
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
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Engine
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Runtime
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RenderCore
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History
Gil Gribb
d5ac3b3f79
UE4 - disable deferred contexts and fix some issues with bound shader state
...
[CL 2320458 by Gil Gribb in Main branch]
2014-10-06 17:08:22 -04:00
..
PackedNormal.h
Move FShadow/LightMapRef into SceneTypes.h, stop including LightMap.h/ShadowMap.h everywhere
2014-06-23 07:12:12 -04:00
RenderCommandFence.h
Changes to reduce headers pulled in when including basic Engine headers directly (Actor.h, PrimitiveComponent.h, MaterialInstance.h etc).
2014-06-11 06:22:25 -04:00
RenderCore.h
UE4 - add stats for shadow setup
2014-09-18 08:11:59 -04:00
RenderingThread.h
UE4 - Use perfect forwarding for task graph, plus some lambda work for shadow rendering
2014-10-06 10:05:28 -04:00
RenderResource.h
UE4 - disable deferred contexts and fix some issues with bound shader state
2014-10-06 17:08:22 -04:00
RenderUtils.h
Move FShadow/LightMapRef into SceneTypes.h, stop including LightMap.h/ShadowMap.h everywhere
2014-06-23 07:12:12 -04:00
TickableObjectRenderThread.h
…
UniformBuffer.h
Uniform buffers can now use constructors. This is particularly useful for those that contain resources as they cannot be NULL.
2014-09-16 10:26:48 -04:00