Files
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private/PublicKey.inl
2014-03-14 14:13:41 -04:00

12 lines
371 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Do not modify this file manually. It will be modified by the build machine with the correct key value.
* The below values should always be "0x0" in P4, otherwise pak code will always assume paks are signed.
*/
#define DECRYPTION_KEY_EXPONENT "0x0"
#define DECYRPTION_KEY_MODULUS "0x0"