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UnrealEngineUWP
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NetworkFileSystem
/
Private
History
Daniel Lamb
3006e8c2c0
Increased stack size for the networkfile server thread because of stack overflow issues.
...
[CL
2325514
by Daniel Lamb in Main branch]
2014-10-10 10:26:44 -04:00
..
NetworkFileServer.cpp
Increased stack size for the networkfile server thread because of stack overflow issues.
2014-10-10 10:26:44 -04:00
NetworkFileServer.h
Seperated the support for tcp and http transports when using file serving so that they can be used at the same time.
2014-07-07 15:39:19 -04:00
NetworkFileServerConnection.cpp
- Fixed a bug with COTF server if the first target platform from client isn't found in possible server targets (now happening with ASTC devices)
2014-09-29 19:42:27 -04:00
NetworkFileServerConnection.h
#HTML5 #UE4 Fix up cook on the fly to use the async Transport APIs.
2014-08-18 16:55:29 -04:00
NetworkFileServerHttp.cpp
#HTML5 #UE4 Fix up cook on the fly to use the async Transport APIs.
2014-08-18 16:55:29 -04:00
NetworkFileServerHttp.h
#HTML5 #UE4 Fix up cook on the fly to use the async Transport APIs.
2014-08-18 16:55:29 -04:00
NetworkFileSystemModule.cpp
- Fixed UnrealFileServer after recent changes
2014-09-08 11:51:08 -04:00
NetworkFileSystemPrivatePCH.h
Docs: Removed file comments and added missing code documentation
2014-06-12 23:22:18 -04:00