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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP/Engine/Source/Runtime/Mac/CoreAudio/Private
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Lina Halper e513ea2300 Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
- Inverse was one of the main reasons of crashes via lots of functions. Seems making default Inverse to be safer version seems better.

[CL 2255081 by Lina Halper in Main branch]
2014-08-13 15:29:41 -04:00
..
CoreAudioBuffer.cpp
Removing more duplicated variables from audio sub classes
2014-06-27 05:15:16 -04:00
CoreAudioDevice.cpp
Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
2014-08-13 15:29:41 -04:00
CoreAudioEffects.cpp
Update to AUPlugIn API rather than old, deprecated ComponentManager now that RadioEffectUnit has been updated.
2014-06-05 12:15:11 -04:00
CoreAudioSource.cpp
Fixing Mac build error
2014-07-15 07:04:22 -04:00
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