Files
UnrealEngineUWP/Engine/Source/Runtime/LauncherAutomatedService/Private/AutomatedTestManager.cpp
Max Preussner 3aece47882 Docs: Removed file comments and added missing code documentation
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.

Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks

[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00

128 lines
3.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "LauncherAutomatedServicePrivatePCH.h"
FAutomatedTestManager::FAutomatedTestManager( FGuid InSessionID ) :
SessionID( InSessionID )
{
// Load the automation controller
AutomationControllerModule = &FModuleManager::LoadModuleChecked<IAutomationControllerModule>( "AutomationController" );
AutomationController = AutomationControllerModule->GetAutomationController();
AutomationController->Init();
AutomationTestState = EAutomationTestState::Idle;
}
FAutomatedTestManager::~FAutomatedTestManager()
{
AutomationControllerModule->ShutdownModule();
}
bool FAutomatedTestManager::IsTestingComplete()
{
// Check if we are in the completed state
return AutomationTestState == EAutomationTestState::Complete;
}
void FAutomatedTestManager::RunTests( )
{
// Register for the callback that tells us there are tests available
AutomationController->OnTestsRefreshed().BindRaw(this, &FAutomatedTestManager::HandleRefreshTestCallback);
// Set state to FindWorkers to kick off the testing process
AutomationTestState = EAutomationTestState::FindWorkers;
DelayTimer = 0.0f;
}
void FAutomatedTestManager::Tick( float DeltaTime )
{
// Update the automation controller to keep it running
AutomationController->Tick();
// Update the automation process
switch( AutomationTestState )
{
case EAutomationTestState::FindWorkers :
{
FindWorkers( DeltaTime );
break;
}
case EAutomationTestState::MonitorTests :
{
MonitorTests();
break;
}
case EAutomationTestState::GenerateReport :
{
GenerateReport();
break;
}
case EAutomationTestState::Complete :
case EAutomationTestState::Idle:
default:
{
// Do nothing while we are waiting for something
break;
}
}
}
void FAutomatedTestManager::HandleRefreshTestCallback()
{
// We have found some workers
// Create a filter to add to the automation controller, otherwise we don't get any reports
AutomationController->SetFilter( MakeShareable( new AutomationFilterCollection() ) );
// Start the tests
AutomationController->RunTests();
// Set state to monitoring to check for test completion
AutomationTestState = EAutomationTestState::MonitorTests;
}
void FAutomatedTestManager::FindWorkers( float DeltaTime )
{
// Time to delay requesting workers - ensure they are up and running
static const float DelayTime = 5.0f;
DelayTimer += DeltaTime;
if ( DelayTimer > DelayTime )
{
// Request the workers
AutomationController->RequestAvailableWorkers( SessionID );
AutomationTestState = EAutomationTestState::Idle;
}
}
void FAutomatedTestManager::MonitorTests()
{
if ( AutomationController->CheckTestResultsAvailable() )
{
// We have finished the testing, and results are available
AutomationTestState = EAutomationTestState::GenerateReport;
}
}
void FAutomatedTestManager::GenerateReport()
{
// Filter the report to get all available reports
uint32 FileExportTypeMask = 0;
EFileExportType::SetFlag( FileExportTypeMask, EFileExportType::FET_All );
// Generate the report
AutomationController->ExportReport( FileExportTypeMask );
// Set state to complete
AutomationTestState = EAutomationTestState::Complete;
}