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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/ProfilingDebugging
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Mikolaj Sieluzycki 67aba028a0 Make Core module public headers individually compilable. Part 1 of n.
#codereview Robert.Manuszewski

[CL 2325267 by Mikolaj Sieluzycki in Main branch]
2014-10-10 04:14:49 -04:00
..
DebuggingDefines.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
DiagnosticTable.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ExternalProfiler.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
MallocProfiler.h
Core: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
2014-10-01 14:40:06 -04:00
ProfilingHelpers.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ScopedDebugInfo.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ScopedTimers.h
Adding a more robust system for editor category mapping (allows for easy remapping and localization). Pulling editor metadata specifics out of UClass (and relocating them).
2014-07-11 15:13:57 -04:00
UMemoryDefines.h
Make Core module public headers individually compilable. Part 1 of n.
2014-10-10 04:14:49 -04:00
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