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UnrealEngineUWP
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Private
/
ProfilingDebugging
History
Jaroslaw Surowiec
79a6239791
MallocProfiler - Changed uint32 to uint64 in the FProfilerHeader to support profiler files larger than 4.0GB, increased memory profiler version to 5, updated C# app, misc compilation fixes
...
#codereview Robert.Manuszewski [CL 2318722 by Jaroslaw Surowiec in Main branch]
2014-10-03 12:45:46 -04:00
..
Windows
Compile Times: Fixed Core module needing two separate PCH headers in monolithic compiles
2014-07-16 13:44:46 -04:00
ExternalProfiler.cpp
Compile Times: Fixed Core module needing two separate PCH headers in monolithic compiles
2014-07-16 13:44:46 -04:00
MallocProfiler.cpp
MallocProfiler - Changed uint32 to uint64 in the FProfilerHeader to support profiler files larger than 4.0GB, increased memory profiler version to 5, updated C# app, misc compilation fixes
2014-10-03 12:45:46 -04:00
ProfilingHelpers.cpp
Core - TTP#COOKED: FPSChart commands have no affect, fixed by adding a proper path to the saved files
2014-09-03 11:42:13 -04:00
ScopedDebugInfo.cpp
Compile Times: Fixed Core module needing two separate PCH headers in monolithic compiles
2014-07-16 13:44:46 -04:00