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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Moved WinMain to platform specific place. - Added reload labels button. - After finishing sync the program gets to the beggining instead of closing. - Syncing is now copying AutomationToolLauncher.exe to temp file to allow syncing itself. [CL 2084805 by Jaroslaw Palczynski in Main branch]
11 lines
249 B
C++
11 lines
249 B
C++
#include "../UnrealSync.h"
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/**
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* WinMain, called when the application is started
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*/
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int WINAPI WinMain(_In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow)
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{
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RunUnrealSync(GetCommandLineW());
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return 0;
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} |