Files
UnrealEngineUWP/Engine/Source/Programs/UnrealSync/Private/Windows/UnrealSyncMainWindows.cpp
Jaroslaw Palczynski 4e75521b7f Couple of improvements for UnrealSync3:
- Moved WinMain to platform specific place.
- Added reload labels button.
- After finishing sync the program gets to the beggining instead of closing.
- Syncing is now copying AutomationToolLauncher.exe to temp file to allow syncing itself.

[CL 2084805 by Jaroslaw Palczynski in Main branch]
2014-05-29 16:59:04 -04:00

11 lines
249 B
C++

#include "../UnrealSync.h"
/**
* WinMain, called when the application is started
*/
int WINAPI WinMain(_In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow)
{
RunUnrealSync(GetCommandLineW());
return 0;
}