Files
UnrealEngineUWP/Engine/Source/Programs/UnrealSync/Private/GUI.h
Jaroslaw Palczynski 2477b5bd67 UnrealSync3 improvements:
- Moved UAT functionality to US3 -- now the GUI doesn't need UAT anymore.
- The tool is syncing itself at startup and by default runs from copy. It assumes that Binaries/Win64 is writable, but I think its fine cause this tool is needed for syncing anyway.
- User have to provide P4 port and P4 user from command line or from environment variables. It is also assumed that p4.exe is runnable from standard cmd.exe without providing a path.

[CL 2094445 by Jaroslaw Palczynski in Main branch]
2014-06-04 11:01:22 -04:00

10 lines
263 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Function that is initializing and constructing the whole GUI.
*
* @param CommandLine Command line that has been passed to the process.
*/
void InitGUI(const TCHAR* CommandLine);