Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestObject.h
2014-09-30 09:10:54 -04:00

76 lines
1.2 KiB
C++

#pragma once
#include "EnumOnlyHeader.h"
#include "TestObject.generated.h"
UCLASS()
class UTestObject : public UObject
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, Category="Random")
void TestForNullPtrDefaults(UObject* Obj1 = NULL, UObject* Obj2 = nullptr, UObject* Obj3 = 0);
UPROPERTY()
int32 Cpp11Init = 123;
UPROPERTY()
ECppEnum EnumProperty;
UFUNCTION()
void CodeGenTestForEnumClasses(ECppEnum Val);
#if 0
UPROPERTY()
ITestInterface* ShouldGiveAMeaningfulErrorAboutTScriptInterface;
#endif
#if BLAH
UFUNCTION() int x; // This should not compile if UHT parses it, which it shouldn't
#elif BLAH2
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
#ifdef X
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#elif BLAH3
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#else
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#endif
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
};